battle_cry
battle_cry
A roar that steadies your arm. +15% ToHit for 2 rounds.
Record
classAction "battle_cry" {
id = "battle_cry"
classId = "warrior"
actionCost = "bonusAction"
essenceTypeId = "stamina"
essenceCostCategory = "light"
effectKind = "timedStatModifier"
effectPayload = {
"category": "toHitPercent",
"modifierPercent": 15.0,
"durationRounds": 2,
"appliesTo": "self"
}
description = "A roar that steadies your arm. +15% ToHit for 2 rounds."
}