hobbling_shot
hobbling_shot
A shot to the leg. The target's Evasiveness drops 15% for 2 rounds.
Record
classAction "hobbling_shot" {
id = "hobbling_shot"
classId = "ranger"
actionCost = "action"
essenceTypeId = "stamina"
essenceCostCategory = "light"
effectKind = "timedStatModifier"
effectPayload = {
"category": "evasivenessPercent",
"modifierPercent": -15.0,
"durationRounds": 2,
"appliesTo": "enemy"
}
description = "A shot to the leg. The target's Evasiveness drops 15% for 2 rounds."
}