general_root_blessing
general_root_blessing
Blessing of the Gods -- a couple percent Vitality.
Record
skillNode "general_root_blessing" {
id = "general_root_blessing"
parentId = null
skillTreeTier = 0
skillTreeCost = 1
branch = "general"
classId = null
effectKind = "statBonus"
effectPayload = {
"statId": "vitality",
"bonusPercent": 2.0
}
description = "Blessing of the Gods -- a couple percent Vitality."
}