weapon_category
Registers under Weapon Categories · source: modules/weapon_category/v1
`relevant_stat` is which of the seven core stats drives ToHit/damage for this category. `base_essence_type`/`special_essence_type` are EssenceType ids (see essence_type module) — `special_essence_type` is only set for a hybrid category like Ranged (a Stamina-like base pool plus a separate "ammo" pool for tipped arrows).
Example Usage
resource "magic" {
source: modules/weapon_category/v1
id: "magic"
relevant_stat: "wisdom"
base_essence_type: "mana"
description: "Magic weapons/spells."
}
Arguments Reference
The following arguments are supported:
-
id- (Required) The unique id this record is registered and referenced under — what a `.resource` file's own filename-independent identity is, and what any other content's foreign-key-style field (a dungeon node's `next`, a skill node's `parent_id`, and so on) points at. community -
relevant_stat- (Required) `relevant_stat` is which of the seven core stats drives ToHit/damage for this category. Currently registered:strength,agility,evasiveness,luck,vitality,wisdomandcharisma. community -
base_essence_type- (Required) `base_essence_type`/`special_essence_type` are EssenceType ids (see essence_type module) — `special_essence_type` is only set for a hybrid category like Ranged (a Stamina-like base pool plus a separate "ammo" pool for tipped arrows). Currently registered:ammo,manaandstamina. community -
special_essence_type- (Optional) Currently registered:ammo,manaandstamina. Defaults toNone. community -
description- (Optional) Flavor text shown to players — pure display data with no effect on game mechanics. community